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Undead Slayer

Undead Slayer CR 15

Source NPC Codex pg. 139
XP 51,200
Human ranger 16
LG Medium humanoid (human)
Init +2; Senses Perception +21

Defense

AC 25, touch 14, flat-footed 23 (+6 armor, +2 deflection, +2 Dex, +5 natural)
hp 132 (16d10+40)
Fort +17, Ref +15, Will +10
Defensive Abilities improved evasion; Immune cold (120 points), fire (120 points), poison; Resist electricity 30

Offense

Speed 40 ft.
Melee +1 holy scimitar +21/+16/+11/+6 (1d6+6/18–20), +1 undead-bane light hammer +21/+16/+11 (1d4+6)
Ranged mwk composite longbow +19/+14/+9/+4 (1d8+5/×3)
Special Attacks favored enemy (aberrations +2, evil outsiders +2, humans +2, undead +8)
Ranger Spells Prepared (CL 13th; concentration +15)
4th—freedom of movement
3rd—remove disease (2)
2nd—barkskin, owl’s wisdom, protection from energy (2)
1st—calm animals, delay poison, longstrider, resist energy

Tactics

Before Combat The ranger casts barkskin, delay poison, freedom of movement, longstrider, protection from energy (cold, fire), and resist energy (electricity).
During Combat The ranger allows herself to be surrounded by weak undead so she can use Great Cleave and Power Attack.
Base Statistics Without barkskin, delay poison, longstrider, protection from energy, and resist energy, the ranger’s statistics are AC 20, touch 14, flat-footed 18; Immune none; Resist none; Speed 30 ft.; Skills Acrobatics +17.

Statistics

Str 20, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +16; CMB +21; CMD 35
Feats Cleave, Double Slice, Endurance, Great Fortitude, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Improved Vital Strike, Point-Blank Shot, Power Attack, Two-Weapon Fighting, Two-Weapon Rend, Vital Strike, Weapon Focus (light hammer, scimitar)
Skills Acrobatics +17 (+21 when jumping), Climb +13, Heal +15, Knowledge (dungeoneering) +8, Knowledge (local, planes) +5, Knowledge (nature) +6, Knowledge (religion) +15, Perception +21, Perform (string) +1, Ride +10, Spellcraft +13, Stealth +21, Survival +15, Swim +13
Languages Common
SQ camouflage, favored terrain (forest +2, underground +4, urban +4), hunter’s bond (companions), quarry, swift tracker, track +8, wild empathy +15, woodland stride
Combat Gear necklace of fireballs (type I), potion of blur, potion of bull’s strength, potions of cure serious wounds (2), potions of hide from undead (5), potions of lesser restoration (2), silversheen, alchemical silver arrows (20), holy water (4); Other Gear +2 chain shirt, +1 holy scimitar, +1 undead-bane light hammer, masterwork composite longbow (+5 Str) with 20 arrows, belt of mighty constitution +2, cloak of resistance +3, ring of protection +2, 743 gp

An undead slayer’s sole purpose is to destroy undead.

Seijal Nightbane

With a combination of relentless determination and cold efficiency, Seijal seeks out places where undead are known to lurk, attracts their attention, then destroys any that crawl forth.